They know where you are.
The forest took it back. The infected evolved. And something out there is hunting you.
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1PP Hardcore · Chernarus · No Safe Zones

You are
being hunted.

UHCDAYZ is Chernarus ten years after the fall — silent, starving, and patrolled. AI bandit squads sweep the towns. Hordes own the roads. The infected can smell you. First person only. No crosshair. Pitch-black nights. One fruit, one bandage, one glowstick to your name.

it sees you
don’t move
run.
Scroll
128
AI hunter squads
85
Hunter loadouts
60
Roaming hordes
30
Workshop mods
225
km² of Chernarus
0
Crosshairs given
Direct connect 51.161.198.196:60438 Join via Steam
Pinging Chernarus… BattleMetrics
The world

Chernarus. No safe zones anywhere.

Vanilla Chernarus, weaponized — 225 km² from the coast to Tisy with nowhere to hide. AI patrols own the towns, hordes own the roads, and ten guarded trader posts won't protect you either.

Chernarus
225 km² · zero safe zones
128
AI patrols
15
Sniper nests
30
Curated mods

Why this map still eats players

  • No safe zones — ten trader posts from Kamenka beach to the Svetlojarsk waterfront are neutral ground, not protection. Every post is camped by its own AI guard squad. Deals happen at gunpoint.
  • The roads belong to everything — zHorde migrations, plus marauder squads that genuinely roam the coast road, the central road and the north road. Highways are ambush country now.
  • The towns belong to them — 128 AI patrols hold the places you need to loot, and they flank, rush and clear buildings.
  • The high ground is spoken for — fifteen sniper nests watch the military zones and the routes between them.
  • First person, always — no third-person corner-peeking. If you can see them, they can see you.
Hostile AI — Expansion

The Hunt: you are the prey

Armed AI squads patrol the cities, towns and military zones of Chernarus. They hold ground, they hunt players, and they fight the infected — that distant gunfire you hear is them. It might be about you next.

How the hunt works

  • 128 active patrols — two-man drifter pairs to seven-man elite kill teams, each with their own weapons, gear and territory. As many as 40 squads can be live on the map at once.
  • Everywhere you want to go — every coastal city, every inland town, every military zone. Thirteen more towns just fell: Drozhino, Guglovo, Zvir, Bogatyrka, Sinystok and eight others. There is no quiet loot run anymore.
  • Drifters own the wilds — twenty squads roam the whole map between 231 known locations, and ten more patrol the coast, central and north roads. The space between towns is hunting ground now.
  • Sniper overwatch — fifteen long-range nests watching NWAF, Tisy, Green Mountain, Berezino, Elektro, Skalisty and the northern castles.
  • Tiered like the map — coast gangs carry shotguns and bolt-actions. Deep military squads carry SNAFU rifles and grenades. The elite squads at NWAF, Tisy, Kamensk and Green Mountain wear full Kerberos kits — and shoot like it.
  • Real tactics — they flank, rush your building, vault fences, open doors and hold corners waiting for you to come out. Standing still won't save you.
  • They fight the dead too — infected attack squads on sight, and squads answer with deep ammo reserves that never run dry. Their war becomes your cover — or your problem.
  • Real loot, hard earned — AKs, SNAFU rifles, plate carriers, rubles. But a dead hunter's kit comes back battle-worn: most of it ruined or shot to pieces, pristine a lottery win. And a knocked-out hunter can't be stripped — if you want the gear, finish the kill. Earned, never given.
target acquired
he saw you first
locked
>
Hunter / Hunted
Dynamic AI patrol network
128
Active patrols
570
Hunters deployed
15
Sniper nests
Recovered intel

Hunter files

Fragments of dossiers pulled off a dead squad leader near Zelenogorsk. A few of the eighty-five loadouts in rotation. The rest you meet the hard way.

KOS
FILE RW-01

“Graveyard”

Sniper overwatch — NWAF
Kit
SVD, ghillie, rangefinder, patience
Turf
Airfield north towers & hangar line
Habit
Holds fire until you stop moving
Threat5/5
KOS
FILE CH-03

“Rustbelt”

Six-man kill team — Chernogorsk
Kit
AK-101s, plate carriers, smoke grenades
Turf
Industrial blocks & the hotel strip
Habit
Always fights in pairs. Never checks in alone
Threat5/5
KOS
FILE EL-02

“Tidecaller”

Coastal patrol — Elektro
Kit
M4A1, MP5, binoculars, road flares
Turf
Shoreline spawn routes, fire station hill
Habit
Checks bodies. Counts them, too
Threat4/5
Guarded
FILE SB-05

“Confessor”

Town garrison — the Sobor twins
Kit
AK-74, hunting shotgun, worn fatigues
Turf
Novy & Stary Sobor streets
Habit
Drops armed threats only. Holster up and walk slow
Threat3/5
KOS
FILE TS-09

“Widow”

Sniper nest — Tisy
Kit
Long-range rifle, ghillie, cold-weather gear
Turf
Tisy military base, radar platform approaches
Habit
One shot, then silence. There is no second warning
Threat5/5
KOS
FILE BZ-04

“Coyote”

Hunter-tracker — Berezino woods
Kit
CZ 527, knife, headtorch he never uses
Turf
Pine belt east of Berezino
Habit
Follows fresh tracks. Fires a flare at dusk so his friends can see you
Threat4/5
Threat intel

Know where they stand

A survivor’s hand-drawn map of the patrol network. Hover or tap a marker for field intel. Memorize it — your in-game map won’t show any of this.

015031046 061077092 108123138 138123108 092077061 046031015 TISY NWAF GREEN MTN SOBOR ZELENOGORSK BALOTA CHERNOGORSK ELEKTRO BEREZINO SVETLOJARSK KAMENKA KAMYSHOVO ZELENO MKT SEVEROGRAD BALOTA AF NOVO IND VYBOR MIL SKALISTY
GRID --- / ---

Select a marker

AWAITING INPUT
Field report #12 — current wipe
hover / tap the map

Eighteen positions marked — and the confirmed network runs 136 patrols and 16 sniper hides deep: both airfields covered, Prison Island guarded, drifter squads roaming the wilds between 231 known locations, road patrols sweeping the coast, central and north corridors — plus ten trader posts from Kamenka to Svetlojarsk, every one camped by its own AI guard squad, sized to what’s on the shelves. The rest of the map isn’t empty. It’s just unconfirmed.

Field adviceAssume every town is held until proven otherwise.
Bandit squad Sniper nest / kill team Trader — neutral, not safe Black market — bring a squad Horde migration corridor Open the full interactive map on iZurvive ↗
The Infected

They learned new tricks

A heavily tuned infected AI plus roaming horde spawns. Standing still is a decision. So is firing your gun.

They smell you

Scent, sound and sight all matter — crouching in a bush won't save you if the wind is wrong. Rain and masking help. Panic doesn't.

Doors are a suggestion

Infected can force doors open and break them down. A closed door buys you seconds, not safety. Lock it or leave.

They dodge and leap

They sidestep your swings, lunge over obstacles, and jump down from heights you thought were safe. Aim for the head — body shots barely slow them.

Screams call the pack

One screamer can turn a quiet street into a flood. Kill the loud ones first, or move before the echo answers back.

Hordes own the roads

Sixty roaming packs sweep the map — and the new horde limits mean the biggest migrations are bigger than ever. Hear them before you see them, or join them.

The dead don't stay down

Some fallen players come back wrong. Bury your friends — or double-tap them.

Nearly 800 infected zones

The territory map is redrawn — over 770 spawn zones push the infected deep into the forests and fields, not just the towns. And the bears are back: mothers, cubs, and something bigger.

Night is their shift

Darkness doesn't thin them out — it hides them. The hordes keep moving after sundown, and pitch-black doesn't mean empty. It means you can't see what's already hearing you.

Bleeding is a beacon

Open wounds carry on the wind. Patch up fast, or the ones that caught your scent will follow you into the treeline — and they are patient.

Real nights

How dark is dark?

This dark. Below is a slice of a UHCDAYZ midnight. Your cursor is the only light you have — sweep it around and see what was standing there the whole time.

still here
run.
it sees you
don’t move
behind you
don’t blink
closer now
The forest goes quiet
all seven down — for five long seconds
Move your light — click what stares back, or hold and sweep through them.
watchers hunted: 0

The last thing you hear is not the shot.
It’s the birds going quiet.

— field note pinned inside the Berezino pump station
The UHC code

Hardcore is not a setting. It's the point.

Everything below is enforced server-side on DayZ 1.29. No exceptions, no pay-to-win, no hand-holding.

First person only

Third-person camera is disabled. No peeking over walls or around corners — if you want information, you expose yourself to get it.

No crosshair, no hit markers

No crosshair, no hit-direction indicator, no debug monitor. Your eyes, your ears, your tracers. That's all you get.

Real nights

Darkest lighting config, personal light disabled. Carry a light and you're a target. Don't, and you're blind.

Scarce economy

Military loot and ammo counts are cut, and stashed gear counts against the global cap. Looting a whole town and finding nothing is a real Tuesday here.

Treasure hunts

Rare treasure maps trigger a full pirate-ship event — nine chest types in rotation, from weapons caches to building supplies, medical crates, vehicle parts and even packable boats. And if a photo turns up on the ship, a hidden treasure is buried somewhere out there. Everyone hears the airhorn.

Pain is a mechanic

Getting shot doesn't end at the bandage. Pain makes you grunt, limp and give your position away when silence matters most — painkillers just became worth dying over.

Death has weight

30-second respawn delay, no spawn selection. Your entire inheritance: one fruit, one bandage, one glowstick. Everything else you find, steal, or take off a body. The coast doesn't care about you.

Navigate or die

No player marker on the map. Map and compass are inventory items, not UI gifts. Learn the landmarks — they’re the only UI you get.

Traders, hardcore style

Ten posts, zero safe zones: provisions and hunting surplus on the coasts, hardware and military surplus in Zelenogorsk and Severograd, arms and gear at Green Mountain and Svetlojarsk, vehicle dealers at Balota airstrip and Novo industrial — and two black markets moving FALs, SVDs, NVGs and claymores. Rubles spawn out in the world, every post is camped by an AI guard squad scaled to its stock, and the squads spawn out in the trees and walk up while you trade. Everything has a price. Everything is earned.

Build deep, store deep

MMG base storage — cabinets, gun racks, supply crates and armored containers — works with your codelock and survives the raids that fences don't. BBP builds the walls; this fills them.

No zergs, ever

Squads hard-cap at four, enforced server-side. No twelve-man meta clan is rolling over your camp at 4 AM. Lone wolves, duos, trios, quads — that's the whole food chain.

Support buys no bullets

Donations unlock Discord roles and queue priority — never loot, never gear, never spawned items. Every rifle on this server was found, stolen, or taken off a body. Yours included.

Group play

Roll solo, or bring up to three friends

UHCDAYZ welcomes lone wolves and squads of up to four. Four is the hard ceiling — no mega-tribes, no zergs. Every extra gun is another mouth to feed, another scent on the wind.

01

Lone wolf

Pure hardcore. Nobody watches your back, nothing is shared, every mistake is yours alone. The way the forest prefers it.

02

Duo

One person to trust. One to watch the treeline while you patch the wound — or to inherit your gear when you don’t make it.

03

Trio

Enough guns to meet a bandit squad on even terms. Enough voices to argue about which way is north.

04

Quad — the max

A full fireteam, capped and enforced at four. Four rifles, four appetites, four times the noise pulling every horde and hunter toward you.

Ten years of silence

How Chernarus fell

Year 0

The outbreak

It reached the coast first. Ships went quiet in the harbor at Elektro, then the cities went quiet too. Within a season, the government existed only on paper nobody was left to read.

Year 1

The collapse

The military held the airfield for eleven days. The wreckage on the runway tells you how day twelve went. Survivors scattered inland and learned the first rule: noise is a confession.

Years 2–7

The quiet years

Fewer voices every winter. The infected thinned into the treelines and learned to wait. Chernarus became a country of locked doors and fresh graves.

Year 8

The reclamation

With no one left to cut it back, the forest simply took the map. Grass split the runways. Trees grew through the shops. Ten years of rot turned every familiar route into foreign territory.

Year 10 — now

The hunters arrive

Someone organized. Armed squads in mismatched fatigues started holding the towns, sweeping the military zones, and hunting the one resource Chernarus still produces: well-equipped survivors. You are not the first to read this map. The ones before you are part of the economy now.

The build

Every mod on the server

30 curated mods plus server-side systems — subscribe once through the launcher and everything below comes with you. Click any mod to open its Steam Workshop page.

World & Atmosphere

The launcher handles the whole list automatically — just search UHCDAYZ and hit play. No manual subscribing needed. Browsing the list? Every card above links straight to its Steam Workshop page.

Server rules

Simple. Enforced. Final.

No cheating, exploiting or duping

BattlEye + signature verification + active admins. One strike, permanent ban, no appeal circus.

No combat logging

Logging out during or right after a firefight is a ban. Finish what you started — or die trying.

KOS is allowed

This is hardcore DayZ, not a safe space. The coast is lawless. Trust is earned in-game, not granted by rules.

No stream sniping / metagaming

Using streams or out-of-game info to hunt players is a permanent ban. The AI does that job fairly already.

Respect the community

Racism, hate speech and harassment in voice or chat get you removed. Keep the toxicity in character.

Questions from the coast

Before you ask

Do I need any DLC to play?
No. UHCDAYZ runs on Chernarus — the base DayZ map. Own the game, update to the current stable build, and you have everything you need.
How do I get all the mods?
Open the official DayZ Launcher or DZSA Launcher and search UHCDAYZ — joining through the launcher auto-subscribes you to the full list. Curious about a specific mod first? Every mod in the list above links straight to its Steam Workshop page.
Is KOS really allowed?
Yes. This is hardcore DayZ — the coast is lawless and trust is earned in-game. The only hunting rules are about fairness: no stream sniping, no metagaming, no cheating. Everything else is between you and your conscience.
How big can my squad be?
Four, hard-capped and enforced. Lone wolves, duos and trios are all welcome — mega-tribes are not. Four rifles means four times the noise, and the island is listening.
Does the server wipe?
Only on major DayZ updates. When Bohemia ships a patch big enough to force it, the server wipes — announced well in advance on the banner at the top of this page and in the Discord group. Between major updates, your base is safe.
Do donations get me anything?
Supporter tiers get Discord-side perks — a role, priority in the join queue, ticket priority, community polls and early announcements. Warband covers a group of four under one custom role. No loot, no gear, no spawned items, no exceptions. Everything in-game is earned in-game.
What do I spawn with?
One fruit, one bandage and one glowstick — plus a 30-second respawn delay and no spawn selection. Everything else you find, steal, or take off a body.
Can I build a base?
Yes — BaseBuildingPlus, code locks and vanilla barbed wire are all in. Two warnings: breaching charges exist, so a locked door is a timer, not a guarantee — and stashed gear counts against the global loot cap, so hoarding starves everyone, including you.
Are there vehicles?
Yes, but nothing is free. Wrecks need parts and work — or buy one complete: the vehicle dealers at Balota airstrip and Novo industrial sell cars and trucks, plus the batteries, spark plugs, wheels and fuel to keep them alive. Earned, never given.
Are the traders safe?
No — there are no safe zones on UHCDAYZ. Ten trader posts run from Kamenka to Svetlojarsk, and every one is camped by its own AI guard squad — light bandits at the coastal markets, mercenary heavies at the black markets. Zombies, guards and other players can all kill you mid-trade. Be wary, check your corners, get in, get out — don’t stick around.
Can the infected really open doors?
Yes. They force doors open, break them down, dodge your swings and leap from heights. A closed door buys you seconds — a locked one buys you minutes. Plan accordingly.
Is solo viable?
Absolutely — the whole server is tuned around lone-wolf tension, and squads are hard-capped at four, so no zerg is ever coming over the hill to erase your week. Slow is safe. Safe is alive.
Deployment

How to join

Requires DayZ on PC, updated to the latest stable version (1.29). No DLC needed — Chernarus is the base map. Play solo, duo, trio or quad — squads cap at four.

01

Update DayZ

Make sure your game is on the current stable build. The server enforces matching builds.

02

Get the mod list

Use the official DayZ Launcher or DZSA Launcher and search UHCDAYZ — it auto-subscribes you to all 30 mods.

03

Or direct connect

Server browser → Community → search UHCDAYZ, or direct connect to 51.161.198.196:60438.

04

Survive

Spawn with one fruit, one bandage and one glowstick. Find everything else. Keep moving — the squads patrol, and the hordes don't sleep.

Pre-deployment checklist

Tick these off. Your progress is remembered on this device.
DayZ installed and updated to the current stable build
Launcher found UHCDAYZ and subscribed to the full mod list
Server IP saved — 51.161.198.196:60438
Read the five rules above — all five, not the first two
Mic checked — proximity chat has saved more lives than any rifle
Made peace with losing everything you’re about to find
Joined the Discord — wipe warnings, tickets and your people live there
Join the Discord
Keep the lights off

Support UHCDAYZ

Five supporter tiers — four for lone survivors, one for a full squad. Every perk lives on Discord and in the join queue: roles, priority, tickets, polls, early word on what's coming. Nothing in-game. Ever. Every gun, bandage and bean can on this server is found, stolen, or taken off a body — by you.

Every tier gets the same in-game advantage: none. No loot, no gear, no spawned items, no exceptions — whatever you carry on UHCDAYZ, you earned.
When you donate, put your Steam64 ID and your Discord ID in the donation comment/message — that’s how your Discord role and queue priority get applied to the right survivor. Warband leaders: your donation message covers you — then open a ticket on Discord whenever you want to add or swap your three members’ Steam64 IDs. Only the purchaser’s tickets count, so your four never wait on anyone else.