Sakhal Remastered

First-Person Only. Ultra Hardcore. No compromises. Infected that climb, break doors, and hunt by smell. Stamina and sleep systems punish the careless. Pain, fractures, and deep wounds demand real treatment. Toxic rain, sanity degradation, random minefields, and predator packs. Hardcore backpacks force hard choices. 35 mods. This is not vanilla DayZ.

Status ONLINE
Players 0/60
Perspective 1PP ONLY
Map Sakhal
Mods 35
🧠 Core Systems
  • InediaInfectedAI: Infected climb, break down doors, react to engines and lights, track by smell, and jump fences.
  • InediaStamina: Aerobic stamina and sleep mechanics. Fatigue drains max stamina. Go too long without rest and you collapse.
  • Headshotzombies: Zombies only die from headshots. Body shots do reduced damage. Aim for the head.
  • Sanity: Isolation, darkness, and violence degrade sanity. Hallucinations follow. Low sanity means misfires, failed meds, and paranoia.
  • DZR SmellZ: Your scent carries. Blood, sweat, and food attract infected and predators downwind.
  • Hardcore Backpack: Backpacks are smaller. Storage is a luxury. Every item you carry is a conscious sacrifice.
  • FYG Toxic Rain or Snow: Precipitation carries poison. Exposure causes chemical damage without shelter or NBC gear.
  • Mists (Atmosphere): Dense fog and atmospheric visual overhaul cripples visibility.
  • Vanilla Sleeping Bags: Craftable respawn points. Limited uses, repairable with sewing kits. Configure spawn limits and cooldowns.
  • Infected Reanimation: Dead players reanimate as zombies carrying all their gear. Kill fast or face your victim's corpse.
  • Zens GPS Watch: Wearable GPS watch found as loot. Shows your position on the map. Requires 9V battery (~4 hours life). Worn in armband slot.
🎯 How to Connect

Search for "UHC DayZ | Sakhal Remastered" in the launcher or direct connect:

51.161.198.196:60438
Click to copy IP address

All required mods auto-download via Steam Workshop. Server is 1PP Only. No third-person peaking. No crosshair. No HUD crutches.

⚒ SQUAD LIMIT: MAXIMUM 4 PLAYERS

Squads are capped at 4 survivors. No alliances between squads. If you are not sharing a squad tag, you are hostile. Teaming with other squads to zerg is a bannable offense. Sakhal does not forgive — and neither do we.
🧟 Infected Overhaul
  • Climbing & Jumping: Infected vault low fences and climb obstacles. No height is truly safe.
  • Door Destruction: Barricades are temporary. Infected beat doors until they splinter.
  • Smell Tracking: Blood scent draws them from hundreds of meters. Clean your wounds or keep moving.
  • Light & Noise Sensitivity: Flashlights at night, car engines, and gunshots draw hordes from extreme ranges.
  • Extended Search: Breaking line of sight does not save you. They search your last known position methodically.
  • Relentless Chase: Infected will chase you endlessly, knock you unconscious, and never stop.
☠ Hazards & Atmosphere
  • CJ187 Random Minefields: Unmarked AP mines scattered across the landscape. Step carefully.
  • Toxic Precipitation: Rain and snow carry poison. The ground stays toxic after the storm passes.
  • Predator AI: More wolves in larger packs. Three bear types roam forests.
  • Sanity Degradation: Isolation, death, and darkness erode the mind.
  • Stamina & Sleep: Sprinting drains aerobic capacity. Stay awake too long and your character collapses.
  • Search For Loot Improved: Loot is scarce, hidden, and logically placed.
  • Respawn Mechanics: Vanilla Sleeping Bags let you craft respawn points. Limited uses before needing repair.
  • Infected Reanimation: Dead players reanimate as zombies with full gear. Creates high-risk loot encounters and squad wipe consequences.
🏶 Survival & Gear
  • 1PP Only: No third-person corner peaking. Every look costs risk.
  • Hardcore Backpack: Reduced capacities across all bags. The Hunting Backpack is the new endgame.
  • Headshotzombies: Zombies only die from headshots. Body shots are ineffective. Always aim for the head.
  • Sanity Mechanic: Solo players hallucinate. Groups stay sane. Killing players drops sanity hard.
  • Expanded Food: 100+ food items via MoreFood V2. No easy calories in Sakhal.
  • Base Building Plus: Construct fortified shelters with Code Lock and static barbed wire defenses.
⚠ THIS IS NOT VANILLA DAYZ

This server uses 35 mods to transform DayZ into a punishing survival simulator. Infected climb. Doors break. Rain poisons. Mines kill without warning. Sanity slips. Sleep matters. Pain cripples. Smell betrays. Backpacks are small. If you want casual PvP with easy loot, this is not your server. Sakhal does not forgive.

Server Rules

Simple rules. Brutal enforcement. We don't negotiate with cheaters.

⚒ SQUAD LIMIT: MAXIMUM 4 PLAYERS — NO EXCEPTIONS

Squad size is hard-capped at 4 survivors. No alliances. No teaming between squads. No "friendly" cooperation with players outside your registered squad. If they do not share your squad tag, they are enemies. Zerging, squad alliances, or coordinated multi-squad attacks result in a permanent ban for all involved.

🚫 Zero Tolerance (Permanent Ban)

1 Cheating / Hacking / Exploits — Any third-party software, ESP, aimbot, duping, glitch abuse, or macro usage. Hardware ban applied. Ban
2 Combat Logging — Disconnecting during active PvP or PvE combat to avoid death. 10-minute combat timer. Ban
3 Hate Speech / Harassment — No racial slurs, homophobia, sexism, or targeted harassment in-game or Discord. Ban
4 Stream Sniping — Using live broadcasts to locate, stalk, or gain advantage over players. Ban
5 Squad Alliance / Zerging — Teaming with other squads, sharing comms between squads, or coordinating multi-squad attacks. Maximum 4 players per squad. No exceptions. Ban

⚠ Major Violations (Kick → Temp Ban)

6 Meta-Gaming — Using external voice chat or Discord for tactical coordination. All squad comms must be in-game proximity or radio. Kick
7 Griefing / Base Ruining — Destroying bases purely to destroy, not to raid. Leaving gates open, despawning loot, or excessive damage without gain. Kick
8 Abusing Mod Mechanics — Intentionally spreading disease, exploiting Sanity bugs, or bypassing overhaul systems. Kick

📋 General Conduct

9 KOS is Allowed — Kill on Sight is permitted everywhere. This is hardcore survival. Trust no one. Free
10 Base Building — No floating structures. Must have at least one realistic entry point. No building inside high-tier military zones. Warn
11 Admin Word is Final — Disputes go through Discord tickets. No arguing in global chat. Warn

Mods & Map

35 carefully curated mods creating the ultimate hardcore experience.

35 ACTIVE MODS — LOAD ORDER OPTIMIZED
🔧 Complete Mod List

⭐ Tier 2 — Framework & Core (2 mods)

Required dependencies. These power other mods.

CF
@1559212036 — Community Framework. Base dependency.
Framework
Zens Core Mod
@3702420204 — Dependency for Zens mods
Framework
🗺 Sakhal Remastered
  • Arctic Terrain: Sakhal's frozen landscape with deep snow, ice sheets, and reduced visibility.
  • Mists Overlay: Atmospheric fog reduces sightlines to 50m in lowlands. Snipers must wait for clear skies.
  • Toxic Precipitation: Rain and snow carry poison. Exposure without NBC gear causes rapid chemical damage.
  • Random Minefields: CJ187 unmarked AP mines along roads, military approaches, and high-value loot zones. No warning signs.
  • Improved Loot: Search For Loot Improved makes gear scarce and realistically placed. No more loot piñatas.
  • Expanded Wildlife: More Wolves and 3 bears make the wilderness a genuine threat. Wolf packs roam at dusk. Bears defend caves.
  • Hardcore Storage: Hardcore Backpack reduces all bag capacities. You cannot carry everything. Choose wisely.
  • Infected Reanimation: Dead players reanimate as zombies carrying full gear. Creates high-risk loot encounters.
  • Vanilla Sleeping Bags: Craftable respawn points with configurable limits, repair, and cooldowns.
  • Zens Treasure: Photo-based treasure hunting. Find photographs, travel to the location, claim randomized stashes. Creates exploration risk.
  • NPC Hostiles: AI Bandits patrol military zones. No area is safe without preparation.
  • Dangerous Trading: Trader NPCs exist but have NO SAFEZONES. AI Bandits, players, and infected can attack traders.
  • Hostile Nights: Nights are pitch black. Carry light sources. Every glow reveals your position to infected.
  • Sleep Deprivation: Extended play without rest causes stamina penalties. Find safe shelter.
Connect via DZSA Launcher or direct IP
All 35 mods auto-download on first connection.

Survival Guide

The complete technical documentation for surviving UHC DayZ. Every mod. Every mechanic. Every way Sakhal kills you.

🧟 InediaInfectedAI — Complete Threat Analysis

🧠 Enhanced Infected Behaviors

InediaInfectedAI completely rebuilds infected AI. They are no longer slow, predictable targets. They are predators.

AbilityMechanicCounter
ClimbingInfected vault low fences, climb obstacles, and scale short wallsHigh walls, second floors, constantly moving
JumpingLeap over barriers and gaps to close distanceDeep water, steep inclines
Door DestructionAttack doors and barricades when player detected insideMetal doors, multiple exits, rooftop escape
Light ReactionFlashlights, headlights, flares attract from 400m+ at nightNVGs, IR lights, total darkness
Vehicle ReactionEngine noise draws hordes. Cars are infected magnets.Push bikes, silent approach, kill engine before exit
Extended SearchBreaking LOS does not reset aggro. Search last known position for minutes.Move far, fast, and silent after breaking contact
Noise SensitivityGunshots, explosions, loud crafting alert massive radiusSuppressors, melee kills, crossbows

👃 Smell Tracking (DZR SmellZ Integration)

Infected do not just see and hear — they smell.

  • Blood Scent: Bleeding players emit a scent trail detectable downwind by infected and predators. Bandage immediately.
  • Sweat / Stamina: High exertion increases body odor. Sprinting leaves a stronger trail than walking.
  • Food Scent: Carrying raw meat or cooked food increases detection radius by 20%.
  • Wind Direction: Scent travels downwind. Stay upwind of infected whenever possible.

🔫 Headshot Only (Headshotzombies Mod)

Infected on this server only die from headshots. Body shots are nearly useless.

Hit LocationDamage MultiplierEffect
Head (brain)100%Instant kill on critical hit. Aim here always.
Head (jaw/neck)60%Heavy damage. May not kill. Follow up required.
Torso (chest/back)5-10%Infected barely reacts. Wastes ammo.
Torso (gut)3-5%Infected staggers slightly. No real damage.
Arms/Legs1-3%Infected may stumble. Limbs are bullet sponges.

Key Rule: Body shots do NOT kill infected. Only headshots work. This applies to ALL firearms, melee, and thrown weapons.

⚡ Headshot Tactics

  • Aim for the forehead/temple. Jaw shots may not register as a kill shot.
  • Let them get close. Close-range headshots are guaranteed. Distance reduces precision.
  • Single shots only. Spraying wastes ammo. One well-placed round is all you need.
  • Suppressors help. Infected don't react to suppressed headshots. Unsuppressed shots draw hordes.
  • Melee headshots count. Axe to the skull kills instantly. Body strikes do nothing.
  • Group tactics: One player draws infected forward, the other lines up the headshot from the side.
  • Don't panic-shoot. A miss alerts the infected. Take the extra half-second to aim.

🌙 Infected Variants (Infected Mod)

VariantHPSpeedTraits
Walker10025% playerStandard. Predictable.
Runner8580% playerFreshly turned. Vaults fences. Louder.
Screamer10030% playerScream alerts all infected within 100m when aggroed.
Soldier13035% playerMilitary zones only. More damage. Ballistic clothing.
NBC12030% playerToxic zones only. Immune to chemical damage.
🏃 InediaStamina — Fatigue & Sleep Mechanics

💨 Aerobic Stamina System

Fatigue StageStamina CapSymptomsRecovery
Zero Fatigue100%Normal performance
Tired75%Random yawning, slower action speed5 min rest
Exhausted40%Heavy weapon sway, increased crafting time, stumbling15 min rest + food
Critical10%Cannot sprint. Screen blur. Collapse warning.Sleep required

😴 Sleep Mechanics

  • Sleep Timer: Every hour awake increases fatigue decay by 5%.
  • Sleep Action: Requires bed, sleeping bag, or improvised shelter. Takes 5 minutes real-time.
  • Interrupted Sleep: Gunfire, infected proximity, or cold wakes you early. Partial rest.
  • Sleep Deprivation: Beyond 4 hours without sleep, hallucinations begin (stacks with Sanity mod).
🧠 Sanity — The Mind is a Weapon

📉 Sanity Degradation

StageSymptomsEffects
Stable (100%)NormalNo debuffs
Shaken (75%)Minor screen shake, hard to hold breath+10% weapon sway
Disturbed (50%)Auditory hallucinations — distant voices, fake zombie sounds+25% weapon sway, random item use failures
Unraveling (25%)Visual hallucinations — fake infected, fake players that cannot hurt you but look real+50% sway, meds may be destroyed on use, paranoia
Broken (0%)Collapse. 15-second unconsciousness. Wake at 10% sanity.Immediate vulnerability

⚖ Sanity Loss & Gain

Loss:

  • Infected within 20m: -1 sanity/sec
  • Player corpse within 5m: -3 sanity/sec (stacks per corpse)
  • Killing a player: -3,000 sanity instant drop
  • Pitch black without light: -1 sanity per 5 sec
  • Zombie hit: -50 to -100 sanity

Gain:

  • Nearby friendly players: +5 sanity/sec (stacks, but capped to group average)
  • Killing infected: +50 sanity (caps at 8,000)
  • Sleep: +200 sanity per minute slept

Solo vs Group: Solo players cannot regenerate past 8,000 sanity without rare items. Groups sustain each other. The mod indirectly forces cooperation — or rewards the insane with chaos.

👃 DZR SmellZ — Scent Tracking

🌬 Scent Mechanics

Scent SourceDetection BonusRadius Modifier
Bleeding (open wound)+300%Infected detect from 200m+ downwind
High exertion (sweat)+50%+40m detection radius
Carrying raw meat+20%+20m radius
Carrying cooked food+15%+15m radius
Freshly washed / clean-30%-25m radius

Wind Mechanics:

  • Wind direction changes dynamically. Check grass and snow particle drift.
  • Stay upwind of infected zones when approaching.
  • Downwind approach to wolves or bears is suicide — they smell you before you see them.
  • Scent lingers for 30 seconds after leaving an area. Infected follow the trail.
🌧 Mists + FYG Toxic Rain / Snow — Environmental Hazards

🌫 Mists Atmosphere

  • Lowland Fog: Valleys and coastlines often sit under 50m visibility fog.
  • Dynamic Rolling: Fog banks move with wind. A clear field can vanish in minutes.
  • Combat Impact: Engagement ranges drop to 100m or less. Sniping requires patience.
  • Stealth Bonus: Fog reduces infected visual detection by 40%. Move silently while hidden.

☠ FYG Toxic Rain / Snow

  • Toxic Rain: Causes chemical damage over time. 1% health per 10 seconds exposed. Stacks.
  • Toxic Snow: Slower damage but longer duration. Melting toxic snow into water poisons the canteen.
  • NBC Protection: Full NBC suit + gas mask = immune. Partial protection = reduced damage.
  • Shelter: Roofs, caves, and thick tree canopy block precipitation. Tents do not.
  • Warning: No UI warning. You hear the rain. You check your health. You run.
💥 CJ187-RandomMineFields — Unmarked Death

🎯 Minefield Mechanics

Mine TypeTriggerEffectDisarm
AP Mine (Military)5m radius, pressure triggerLeg fracture + bleeding + 40% instant killPliers (50% success, 25% fail detonate)
Tripwire Grenade1m tripwire10m blast, fragmentationWire cutters (safe)

Common Locations:

  • Military camp approaches
  • High-value loot building entrances
  • Main road intersections
  • Bridge crossings
  • Airfield perimeters

Survival Tip: Stick to trails others have used. If you see a corpse with no infected around, check the ground.

🏶 Hardcore Backpack — Inventory is a Luxury

📦 Reduced Capacities

Backpack TypeVanilla SlotsHardcore SlotsNotes
Improvised Courier Bag126Early game only. Barely fits essentials.
Improvised Backpack2010Crafted from rags and rope. Minimal.
Assault Backpack3015Common military find. Still restrictive.
Taloon Backpack3518Civilian hiking bag. Best early storage.
Combat Backpack4020Rare military. Two weapons max.
Hunting Backpack4525The endgame bag. Still forces hard choices.
Mountain Backpack6030Extremely rare. "Large" is now "moderate."

⚖ Carry Philosophy

  • Two Guns Max: A primary and a sidearm. A second rifle means dropping food or meds.
  • Ammo Scarcity: You cannot carry 500 rounds. 2-3 mags is the practical limit.
  • Food vs Meds: Carrying 3 days of food leaves no room for surgical kits. Choose.
  • Base Dependency: Stash gear at your base. Operate light. Return often.
  • Vest & Pants Matter: With backpacks small, vest and pants pockets become critical. Cargo pants are gold.
🛏 Vanilla Sleeping Bags — Respawn Points

🔧 Crafting & Configuration

PropertyValue
Default Max Uses5 respawns per bag
RepairSewing kit (restores 2 uses)
Spawn CooldownConfigurable (default: 5 minutes)
Health on RespawnConfigurable (default: 100%)
Bags per PlayerConfigurable (default: 1 active)

Sleeping bags must be crafted and placed in a secure location. They can be destroyed by other players. Without a sleeping bag, random respawn applies.

⚡ Hardcore Tips

  • Place in hidden, defensible locations. Other players can find and destroy your bag.
  • Bring a sewing kit to repair after multiple deaths. Each repair restores 2 uses.
  • Consider multiple bags in different regions of the map for tactical flexibility.
  • Bags exposed to rain degrade faster. Place under cover when possible.
🗺️ Zens Treasure — Photo-Based Treasure Hunting

📸 How It Works

Find photographs as loot items across Sakhal. Each photo shows a real location on the map. When you approach that location with the photo in your inventory, a hidden stash spawns containing randomized loot.

MechanicDetails
Photo FindingRandom loot spawn in residential, military, and hunter locations
Stash TriggerApproach the photographed location — stash spawns automatically
Loot ContentsRandomized every time. Same photo, different loot on each find.
Anti-FarmStash only spawns if you have the photo. No photo = no stash.
ContainersCannot be picked up or moved. Loot on-site or leave it.

⚡ Hardcore Tips

  • Knowledge is power. Learn Sakhal's landmarks. The photo shows the exact spot — recognize it fast.
  • Travel is dangerous. Every treasure run crosses infected territory, wolf packs, minefields, and potentially other players.
  • You're being watched. Other players can see you studying photos. They may follow you to the stash.
  • Stalk the hunters. Watch for players holding photos. Follow them to the stash location and ambush.
  • Random loot risk. The stash might contain garbage or gold. You won't know until you get there.
  • Photos are lightweight but valuable. Keep them in your inventory. Don't stash them in base — someone might raid.
  • Squad coordination: Split up to cover multiple photo locations. Radio positions and loot finds.
🐺 More Wolves + 3 bears — Predator Ecology

🐺 Wolves (More Wolves)

TraitValue
Pack Size4-8 (average 6)
HP80 per wolf
Sprint Speed110% player speed
Damage20-35 + heavy bleeding
Howl Range800m — warns other packs
Aggro Trigger40m (moving), 20m (prone)

Wolves circle prey at 60m before the alpha initiates. They target the weakest player in a group. Fire reduces aggro range by 50%. Gunshots scatter them temporarily but they return in 2 minutes.

🐻 Bears (3 bears)

TraitValue
HP400
Charge Speed130% player speed
Swipe Damage60-80 + compound fracture
Aggro Trigger25m (noise), 15m (sight)
TerritoryCaves and dense forest (3 major den locations)

Bears disturbed from sleep enter berserk — 20% speed bonus, ignore pain, attack until dead. Cannot be outrun on flat ground. Trees and buildings are the only escape.

Server Status

Numbers don't lie. Sakhal is eating well tonight.

0
Players Online
0% Capacity
1PP
Perspective
Sakhal
Map
📊 Server Configuration
Server NameUHC DayZ | Sakhal Remastered
IP Address51.161.198.196:60438
MapSakhal
PerspectiveFirst-Person Only
Max Players60
Active Mods35
Squad Limit4 Players Max
🏆 Top Survivors (This Wipe)
1. Awaiting Data
2. Awaiting Data
3. Awaiting Data

Stats populate after first wipe. Next wipe: TBD

Join the Community

Discord is for server status, queue notifications, bug reports, and finding squadmates. All tactical communication must happen in-game. No meta-gaming.

Join UHC DayZ Discord

discord.gg/uhcdayz

📢 Announcements
Wipe dates, mod updates, maintenance windows, and emergency restarts. Keep notifications enabled.
🤝 LFG / Squads
Post your timezone, playstyle, and experience. Find players who match your survival approach. No mic = no squad. Remember: max 4 per squad.
🎟 Support
Bug reports, ban appeals, donation issues. Include your Steam64 ID in every ticket. Response time: 6-12 hours.
📋 Discord Rules
1 No NSFW content. Keep it survival-focused.
2 No politics, religion, or off-topic spam.
3 Use the correct channels. Read the pins before posting.
4 No self-promotion of other servers, streams, or content without admin approval.
5 Respect staff. Arguing in public channels results in immediate removal.
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